Crystalline-awakening/triggers/exit_zone3.gd

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GDScript3
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2025-05-19 16:27:17 +00:00
extends Area2D
var activated: bool = false
func _ready() -> void:
var scoreBar = get_tree().root.find_child("ProgressBar", true, false)
scoreBar.connect("complete", Callable(self, "levelComplete"))
func levelComplete():
activated = true
print("exit active")
func _on_body_entered(body: Node2D) -> void:
if activated:
get_tree().change_scene_to_file(" ")