Crystalline-awakening/collectables/crystal/collect_crystal.gd

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GDScript3
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extends Area2D
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signal crystal_picked_up
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func _ready():
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add_to_group("crystals")
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func _on_body_entered(body: Node2D) -> void:
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if body.name == "player":
emit_signal("crystal_picked_up")
queue_free()
else:
print("Whoops, something went wrong")
func _on_mouse_collision_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
var destination = get_global_mouse_position()
global_position = global_position.move_toward(destination, 1.0)