Crystalline-awakening/player.tscn

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[gd_scene load_steps=14 format=3 uid="uid://tpe1cb4ucx0b"]
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[ext_resource type="Texture2D" uid="uid://dimdd34ldpix5" path="res://playerSprites/playerSprite_0001.png" id="2_nvl01"]
[ext_resource type="Texture2D" uid="uid://cmga6fl4uer1m" path="res://playerSprites/playerSprite_0002.png" id="3_ivps1"]
[ext_resource type="Texture2D" uid="uid://cw0ntcoynkr0w" path="res://playerSprites/playerSprite_0003.png" id="4_urp6f"]
[ext_resource type="Texture2D" uid="uid://dt3rv4x30n4ru" path="res://playerSprites/playerSprite_0004.png" id="5_bwjto"]
[ext_resource type="Texture2D" uid="uid://bvnodga8epycb" path="res://playerSprites/playerSprite_0005.png" id="6_606se"]
[ext_resource type="Texture2D" uid="uid://d5qpoa8wadrp" path="res://playerSprites/playerSprite_0006.png" id="7_u1c27"]
[ext_resource type="Texture2D" uid="uid://jfhpkm78lqyx" path="res://playerSprites/playerSprite_0007.png" id="8_op7ga"]
[ext_resource type="Texture2D" uid="uid://jssqmb4832pr" path="res://playerSprites/playerSprite_0008.png" id="9_q13i1"]
[ext_resource type="Texture2D" uid="uid://dxeg6715vly1v" path="res://playerSprites/playerSprite_0009.png" id="10_pylmc"]
[ext_resource type="Texture2D" uid="uid://b8eut6fnru722" path="res://playerSprites/playerSprite_0010.png" id="11_pbfsw"]
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[sub_resource type="GDScript" id="GDScript_4flbx"]
resource_name = "movementScript"
script/source = "extends CharacterBody2D
const SPEED = 3.0
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func _physics_process(delta: float) -> void:
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_vector(\"moveLeft\", \"moveRight\", \"moveUp\", \"moveDown\")
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move_and_collide(direction * SPEED)
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"
[sub_resource type="SpriteFrames" id="SpriteFrames_onrkg"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_nvl01")
}, {
"duration": 1.0,
"texture": ExtResource("3_ivps1")
}, {
"duration": 1.0,
"texture": ExtResource("4_urp6f")
}, {
"duration": 1.0,
"texture": ExtResource("5_bwjto")
}, {
"duration": 1.0,
"texture": ExtResource("6_606se")
}, {
"duration": 1.0,
"texture": ExtResource("7_u1c27")
}, {
"duration": 1.0,
"texture": ExtResource("8_op7ga")
}, {
"duration": 1.0,
"texture": ExtResource("9_q13i1")
}, {
"duration": 1.0,
"texture": ExtResource("10_pylmc")
}, {
"duration": 1.0,
"texture": ExtResource("11_pbfsw")
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}],
"loop": true,
"name": &"default",
"speed": 10.0
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}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_i3pqv"]
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size = Vector2(22, 22)
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[node name="CharacterBody2D" type="CharacterBody2D"]
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collision_mask = 2
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script = SubResource("GDScript_4flbx")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_onrkg")
autoplay = "default"
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frame_progress = 0.910845
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_i3pqv")
[node name="Camera2D" type="Camera2D" parent="."]
position_smoothing_enabled = true
position_smoothing_speed = 10.0