2025-05-17 17:38:34 +00:00
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extends Area2D
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2025-05-17 17:04:03 +00:00
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2025-05-18 13:55:49 +00:00
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signal crystal_picked_up
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2025-05-18 12:35:48 +00:00
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2025-05-18 10:14:53 +00:00
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func _ready():
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2025-05-18 13:40:05 +00:00
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add_to_group("crystals")
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2025-05-17 17:38:34 +00:00
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func _on_body_entered(body: Node2D) -> void:
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2025-05-18 13:55:49 +00:00
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if body.name == "player":
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emit_signal("crystal_picked_up")
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queue_free()
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else:
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print("Whoops, something went wrong")
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2025-05-19 17:10:43 +00:00
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func _on_mouse_collision_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
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if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
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var destination = get_global_mouse_position()
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global_position = global_position.move_toward(destination, 1.0)
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