Fixed bugs with text animations
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00b9e5ab28
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@ -7,5 +7,5 @@ signal playerExit
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func _on_body_entered(body: Node2D) -> void:
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func _on_body_entered(body: Node2D) -> void:
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if body.name == "player":
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if body.name == "player":
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emit_signal("playerExit")
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emit_signal("playerExit")
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await get_tree().create_timer(6).timeout
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await get_tree().create_timer(2).timeout
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get_tree().change_scene_to_packed(credits)
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get_tree().change_scene_to_packed(credits)
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@ -209,3 +209,4 @@ offset_bottom = -16.0
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text = "placeholder"
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text = "placeholder"
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="playerExit" from="." to="fadeOut/AnimationPlayer" method="_on_exit_zone_player_exit"]
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@ -1,9 +1,10 @@
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extends AnimationPlayer
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extends AnimationPlayer
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func _ready() -> void:
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func _ready() -> void:
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play("text")
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await get_tree().create_timer(2)
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play("fadeIn")
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play("fadeIn")
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func _on_exit_zone_player_exit() -> void:
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func _on_exit_zone_player_exit() -> void:
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play("fadeOut")
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play("fadeOut")
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play("text")
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await get_tree().create_timer(4)
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