Removed some redundant debug information
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39e1f5c0d2
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@ -4,11 +4,9 @@ signal crystal_picked_up
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func _ready():
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add_to_group("crystals")
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print("ready")
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func _on_body_entered(body: Node2D) -> void:
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if body.name == "player":
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print("Player entered")
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emit_signal("crystal_picked_up")
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queue_free()
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else:
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@ -4,7 +4,7 @@
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[ext_resource type="PackedScene" uid="uid://c1xy5bf2p6vmh" path="res://player/smallPlayer/player.tscn" id="2_r1egm"]
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[ext_resource type="PackedScene" uid="uid://darxbklsgh23m" path="res://collectables/crystal/collectableCrystal.tscn" id="3_56573"]
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[ext_resource type="PackedScene" uid="uid://chpqjpcexhd3t" path="res://rock/Rock.tscn" id="4_1l7e8"]
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[ext_resource type="Script" uid="uid://c3qi2ffmxsl8i" path="res://levelOne/exit_zone.gd" id="5_r1egm"]
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[ext_resource type="Script" path="res://levelOne/exit_zone.gd" id="5_r1egm"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_s5r4n"]
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size = Vector2(67, 25)
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@ -1,13 +1,17 @@
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extends ProgressBar
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var addAmount: float
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func _ready() -> void:
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await get_tree().process_frame
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var crystals = get_tree().get_nodes_in_group("crystals")
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print("Got " + str(crystals.size()) + " crystals")
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addAmount = crystals.size() / 100.0
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print("Pulled " + str(crystals.size()) + " crystals from scene")
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for crystal in crystals:
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print("Connecting crystal: " + crystal.name)
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crystal.connect("crystal_picked_up", Callable(self, "collect"))
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func collect():
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value += 2.0
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print("Collected crystal")
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value += 5.0
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