Signal stuff

This commit is contained in:
Nicholas 2025-05-18 13:35:48 +01:00
parent 7d8c34401c
commit 27b1146ef5
7 changed files with 46 additions and 6 deletions

View File

@ -8,7 +8,7 @@ atlas = ExtResource("1_6r1ml")
region = Rect2(16.535, 15.865, 15.895, 17.055) region = Rect2(16.535, 15.865, 15.895, 17.055)
[sub_resource type="CircleShape2D" id="CircleShape2D_55vvm"] [sub_resource type="CircleShape2D" id="CircleShape2D_55vvm"]
radius = 18.0 radius = 31.0
[node name="Node2D" type="Node2D"] [node name="Node2D" type="Node2D"]
script = ExtResource("1_55vvm") script = ExtResource("1_55vvm")

18
Score bar.tscn Normal file
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@ -0,0 +1,18 @@
[gd_scene load_steps=2 format=3 uid="uid://cnvs3iophpe3n"]
[ext_resource type="Script" uid="uid://biv656fho5bpy" path="res://progress_bar.gd" id="1_qy0dt"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="ProgressBar" type="ProgressBar" parent="CanvasLayer"]
offset_right = 367.0
offset_bottom = 27.0
script = ExtResource("1_qy0dt")

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@ -1,8 +1,12 @@
extends Area2D extends Area2D
signal Pickup
func _ready(): func _ready():
print("ready") print("ready")
func _on_body_entered(body: Node2D) -> void: func _on_body_entered(body: Node2D) -> void:
emit_signal("Pickup")
self.queue_free() self.queue_free()
print("meow") print("meow")

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=3 uid="uid://c1xy5bf2p6vmh"] [gd_scene load_steps=15 format=3 uid="uid://c1xy5bf2p6vmh"]
[ext_resource type="Texture2D" uid="uid://dimdd34ldpix5" path="res://playerSprites/playerSprite_0001.png" id="2_nvl01"] [ext_resource type="Texture2D" uid="uid://dimdd34ldpix5" path="res://playerSprites/playerSprite_0001.png" id="2_nvl01"]
[ext_resource type="Texture2D" uid="uid://cmga6fl4uer1m" path="res://playerSprites/playerSprite_0002.png" id="3_ivps1"] [ext_resource type="Texture2D" uid="uid://cmga6fl4uer1m" path="res://playerSprites/playerSprite_0002.png" id="3_ivps1"]
@ -9,15 +9,20 @@
[ext_resource type="Texture2D" uid="uid://jfhpkm78lqyx" path="res://playerSprites/playerSprite_0007.png" id="8_op7ga"] [ext_resource type="Texture2D" uid="uid://jfhpkm78lqyx" path="res://playerSprites/playerSprite_0007.png" id="8_op7ga"]
[ext_resource type="Texture2D" uid="uid://jssqmb4832pr" path="res://playerSprites/playerSprite_0008.png" id="9_q13i1"] [ext_resource type="Texture2D" uid="uid://jssqmb4832pr" path="res://playerSprites/playerSprite_0008.png" id="9_q13i1"]
[ext_resource type="Texture2D" uid="uid://dxeg6715vly1v" path="res://playerSprites/playerSprite_0009.png" id="10_pylmc"] [ext_resource type="Texture2D" uid="uid://dxeg6715vly1v" path="res://playerSprites/playerSprite_0009.png" id="10_pylmc"]
[ext_resource type="PackedScene" uid="uid://cnvs3iophpe3n" path="res://Score bar.tscn" id="11_nvl01"]
[ext_resource type="Texture2D" uid="uid://b8eut6fnru722" path="res://playerSprites/playerSprite_0010.png" id="11_pbfsw"] [ext_resource type="Texture2D" uid="uid://b8eut6fnru722" path="res://playerSprites/playerSprite_0010.png" id="11_pbfsw"]
[sub_resource type="GDScript" id="GDScript_4flbx"] [sub_resource type="GDScript" id="GDScript_4flbx"]
resource_name = "movementScript" resource_name = "movementScript"
script/source = "extends CharacterBody2D script/source = "extends CharacterBody2D
const SPEED = 3.0 const SPEED = 3.0
func _ready() -> void:
var collectable = get_tree().get_root().find_node(\"collectableCrystal\")
collectable.connect(\"pickup\",self,\"collect\")
func collect():
print(\"something\")
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
# Get the input direction and handle the movement/deceleration. # Get the input direction and handle the movement/deceleration.
@ -82,3 +87,9 @@ shape = SubResource("RectangleShape2D_i3pqv")
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
position_smoothing_enabled = true position_smoothing_enabled = true
position_smoothing_speed = 10.0 position_smoothing_speed = 10.0
[node name="Control" parent="." instance=ExtResource("11_nvl01")]
offset_left = -263.0
offset_top = -164.0
offset_right = -263.0
offset_bottom = -164.0

6
progress_bar.gd Normal file
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@ -0,0 +1,6 @@
extends ProgressBar
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.

1
progress_bar.gd.uid Normal file
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@ -0,0 +1 @@
uid://biv656fho5bpy

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@ -18,11 +18,11 @@ tile_map_data = PackedByteArray("AAAIAAkAAQAJABEAAAAJAAkAAQAJABEAAAAKAAkAAQAJABE
tile_set = ExtResource("1_a7uaa") tile_set = ExtResource("1_a7uaa")
collision_enabled = false collision_enabled = false
[node name="CharacterBody2D" parent="." instance=ExtResource("2_lsvd3")] [node name="player" parent="." instance=ExtResource("2_lsvd3")]
position = Vector2(373, 125) position = Vector2(373, 125)
[node name="Area2D" parent="." instance=ExtResource("3_x45i2")] [node name="collectableCrystal" parent="." instance=ExtResource("3_x45i2")]
position = Vector2(401, 240) position = Vector2(401, 240)
[node name="Node2D" parent="." instance=ExtResource("4_0dbve")] [node name="rock" parent="." instance=ExtResource("4_0dbve")]
position = Vector2(498, 169) position = Vector2(498, 169)