Level2 update
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f1f4e8db8d
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@ -90,6 +90,7 @@ texture_region_size = Vector2i(32, 32)
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17:12/0 = 0
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1:13/0 = 0
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2:13/0 = 0
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2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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3:13/0 = 0
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4:13/0 = 0
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5:13/0 = 0
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File diff suppressed because one or more lines are too long
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@ -5,7 +5,7 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jhhth"]
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size = Vector2(32, 29)
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[node name="Node2D" type="Node2D"]
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[node name="exit" type="Node2D"]
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[node name="exitZone" type="Area2D" parent="."]
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position = Vector2(14, -18)
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15
triggers/exitZone2.tscn
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15
triggers/exitZone2.tscn
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@ -0,0 +1,15 @@
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[gd_scene load_steps=2 format=3 uid="uid://c0h3r0ot5jeds"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jhhth"]
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size = Vector2(32, 29)
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[node name="exit2" type="Node2D"]
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[node name="exitZone" type="Area2D" parent="."]
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position = Vector2(14, -18)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="exitZone"]
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position = Vector2(-14, 18)
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shape = SubResource("RectangleShape2D_jhhth")
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[connection signal="body_entered" from="exitZone" to="exitZone" method="_on_body_entered"]
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@ -12,4 +12,4 @@ func levelComplete():
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func _on_body_entered(body: Node2D) -> void:
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if activated:
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get_tree().change_scene_to_file("res://planetScene/planet.tscn")
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get_tree().change_scene_to_file(" ")
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15
triggers/exit_zone2.gd
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15
triggers/exit_zone2.gd
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@ -0,0 +1,15 @@
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extends Area2D
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var activated: bool = false
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func _ready() -> void:
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var scoreBar = get_tree().root.find_child("ProgressBar", true, false)
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scoreBar.connect("complete", Callable(self, "levelComplete"))
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func levelComplete():
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activated = true
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print("exit active")
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func _on_body_entered(body: Node2D) -> void:
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if activated:
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get_tree().change_scene_to_file("res://planetScene/planet.tscn")
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1
triggers/exit_zone2.gd.uid
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1
triggers/exit_zone2.gd.uid
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@ -0,0 +1 @@
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uid://b2wo3pho6jsk3
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