From 5bf241772eee2e0e3ef296c30f31e6009b82a059 Mon Sep 17 00:00:00 2001 From: Nicholas Date: Mon, 19 May 2025 13:41:35 +0100 Subject: [PATCH] Added connection for exit --- levelOne/exit_zone.gd | 6 ++++++ player/smallPlayer/menus/progress_bar.gd | 4 ++-- 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/levelOne/exit_zone.gd b/levelOne/exit_zone.gd index f5cc459..4ed2b05 100644 --- a/levelOne/exit_zone.gd +++ b/levelOne/exit_zone.gd @@ -1,4 +1,10 @@ extends Area2D + + +func _ready() -> void: + var scoreBar = get_node("ProgressBar") + scoreBar.connect("complete", Callable(self, "levelComplete")) + func _on_body_entered(body: Node2D) -> void: get_tree().change_scene_to_file("res://planetScene/planet.tscn") diff --git a/player/smallPlayer/menus/progress_bar.gd b/player/smallPlayer/menus/progress_bar.gd index 7f0144f..028a5e3 100644 --- a/player/smallPlayer/menus/progress_bar.gd +++ b/player/smallPlayer/menus/progress_bar.gd @@ -19,8 +19,8 @@ func collect(): if value > 99.0: value = 100.0 -signal compleate +signal complete func _on_value_changed(value: float) -> void: if value == 100.0: - pass + emit_signal("complete")