From 93d545a84d9c603b89357500e6e362fb475a817f Mon Sep 17 00:00:00 2001 From: John-vince Date: Fri, 23 May 2025 18:15:25 +0200 Subject: [PATCH] pitch sound change added --- player/smallPlayer/menus/progress_bar.gd | 3 +++ 1 file changed, 3 insertions(+) diff --git a/player/smallPlayer/menus/progress_bar.gd b/player/smallPlayer/menus/progress_bar.gd index 345d95d..70d7b34 100644 --- a/player/smallPlayer/menus/progress_bar.gd +++ b/player/smallPlayer/menus/progress_bar.gd @@ -2,6 +2,7 @@ extends ProgressBar var addAmount: float @onready var Player = get_node("audioJungle"); +var rng = RandomNumberGenerator.new() func _ready() -> void: await get_tree().process_frame @@ -17,8 +18,10 @@ func collect(): print("Collected crystal") value += addAmount if value != 100.0: + Player.pitch_scale = rng.randf_range(0.5, 2.0) Player.stream = load("res://collectables/crystal/sounds/Picked Coin Echo.wav") else: + Player.pitch_scale = 1.0; Player.stream = load("res://collectables/crystal/sounds/Picked Coin Echo 2.wav") Player.play();