Added final level tiles
This commit is contained in:
parent
cff461189c
commit
95ecdc1015
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finalLevel/final_level.tscn
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finalLevel/final_level.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cbrkijjcxph15"]
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[ext_resource type="TileSet" uid="uid://cfq716af1nhqm" path="res://finalLevel/tileSet/coreTiles.tres" id="1_sp6x8"]
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[node name="finalLevel" type="Node2D"]
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[node name="wallLayer" type="TileMapLayer" parent="."]
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tile_set = ExtResource("1_sp6x8")
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[node name="floorLayer" type="TileMapLayer" parent="wallLayer"]
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tile_set = ExtResource("1_sp6x8")
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224
finalLevel/tileSet/coreTiles.tres
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finalLevel/tileSet/coreTiles.tres
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://cfq716af1nhqm"]
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[ext_resource type="Texture2D" uid="uid://c2wogqdxqbv64" path="res://finalLevel/tileSet/sprCave fire addition.png" id="1_28e7j"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dxyvv"]
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texture = ExtResource("1_28e7j")
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texture_region_size = Vector2i(32, 32)
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2:0/0 = 0
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2:1/0 = 0
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11:1/0 = 0
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13:1/0 = 0
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15:1/0 = 0
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2:2/0 = 0
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10:2/0 = 0
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11:2/0 = 0
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12:2/0 = 0
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13:2/0 = 0
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14:2/0 = 0
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15:2/0 = 0
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16:2/0 = 0
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1:3/0 = 0
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11:3/0 = 0
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12:3/0 = 0
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14:3/0 = 0
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15:3/0 = 0
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10:4/0 = 0
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11:4/0 = 0
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15:4/0 = 0
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16:4/0 = 0
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6:5/0 = 0
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7:5/0 = 0
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11:5/0 = 0
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12:5/0 = 0
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14:5/0 = 0
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15:5/0 = 0
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6:6/0 = 0
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7:6/0 = 0
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10:6/0 = 0
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11:6/0 = 0
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12:6/0 = 0
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13:6/0 = 0
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14:6/0 = 0
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15:6/0 = 0
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16:6/0 = 0
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1:7/0 = 0
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3:7/0 = 0
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4:7/0 = 0
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5:7/0 = 0
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6:7/0 = 0
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7:7/0 = 0
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8:7/0 = 0
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11:7/0 = 0
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13:7/0 = 0
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15:7/0 = 0
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3:8/0 = 0
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4:8/0 = 0
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5:8/0 = 0
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6:8/0 = 0
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7:8/0 = 0
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8:8/0 = 0
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4:10/0 = 0
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4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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5:10/0 = 0
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5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -16, -16, -16, 16)
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6:10/0 = 0
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6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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4:11/0 = 0
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4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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5:11/0 = 0
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5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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6:11/0 = 0
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6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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8:11/0 = 0
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9:11/0 = 0
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10:11/0 = 0
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11:11/0 = 0
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12:11/0 = 0
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13:11/0 = 0
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14:11/0 = 0
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15:11/0 = 0
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16:11/0 = 0
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17:11/0 = 0
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4:12/0 = 0
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4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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5:12/0 = 0
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5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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6:12/0 = 0
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6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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8:12/0 = 0
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9:12/0 = 0
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10:12/0 = 0
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11:12/0 = 0
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12:12/0 = 0
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13:12/0 = 0
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14:12/0 = 0
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15:12/0 = 0
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16:12/0 = 0
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17:12/0 = 0
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1:13/0 = 0
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2:13/0 = 0
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2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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3:13/0 = 0
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4:13/0 = 0
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5:13/0 = 0
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6:13/0 = 0
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8:13/0 = 0
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9:13/0 = 0
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10:13/0 = 0
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11:13/0 = 0
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12:13/0 = 0
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13:13/0 = 0
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14:13/0 = 0
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15:13/0 = 0
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16:13/0 = 0
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17:13/0 = 0
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18:13/0 = 0
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1:14/0 = 0
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2:14/0 = 0
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3:14/0 = 0
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4:14/0 = 0
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5:14/0 = 0
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6:14/0 = 0
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8:14/0 = 0
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9:14/0 = 0
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10:14/0 = 0
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11:14/0 = 0
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12:14/0 = 0
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13:14/0 = 0
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14:14/0 = 0
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15:14/0 = 0
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16:14/0 = 0
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17:14/0 = 0
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18:14/0 = 0
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12:15/0 = 0
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13:15/0 = 0
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14:15/0 = 0
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15:15/0 = 0
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16:15/0 = 0
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3:16/0 = 0
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3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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4:16/0 = 0
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4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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9:16/0 = 0
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10:16/0 = 0
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11:16/0 = 0
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12:16/0 = 0
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13:16/0 = 0
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14:16/0 = 0
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15:16/0 = 0
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16:16/0 = 0
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17:16/0 = 0
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2:17/0 = 0
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2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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3:17/0 = 0
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3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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4:17/0 = 0
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4:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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5:17/0 = 0
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5:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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8:17/0 = 0
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9:17/0 = 0
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10:17/0 = 0
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11:17/0 = 0
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12:17/0 = 0
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13:17/0 = 0
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14:17/0 = 0
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15:17/0 = 0
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16:17/0 = 0
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17:17/0 = 0
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2:18/0 = 0
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2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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3:18/0 = 0
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3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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4:18/0 = 0
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4:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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5:18/0 = 0
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5:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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8:18/0 = 0
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9:18/0 = 0
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10:18/0 = 0
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11:18/0 = 0
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12:18/0 = 0
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13:18/0 = 0
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14:18/0 = 0
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15:18/0 = 0
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16:18/0 = 0
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17:18/0 = 0
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18:18/0 = 0
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2:19/0 = 0
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3:19/0 = 0
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3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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4:19/0 = 0
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4:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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5:19/0 = 0
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8:19/0 = 0
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9:19/0 = 0
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10:19/0 = 0
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11:19/0 = 0
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12:19/0 = 0
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13:19/0 = 0
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14:19/0 = 0
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15:19/0 = 0
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16:19/0 = 0
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17:19/0 = 0
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18:19/0 = 0
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2:20/0 = 0
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3:20/0 = 0
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3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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4:20/0 = 0
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4:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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5:20/0 = 0
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8:20/0 = 0
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12:20/0 = 0
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13:20/0 = 0
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14:20/0 = 0
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15:20/0 = 0
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16:20/0 = 0
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[resource]
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tile_size = Vector2i(32, 32)
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uv_clipping = true
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physics_layer_0/collision_layer = 2
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physics_layer_0/collision_mask = 0
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sources/0 = SubResource("TileSetAtlasSource_dxyvv")
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BIN
finalLevel/tileSet/sprCave fire addition.png
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BIN
finalLevel/tileSet/sprCave fire addition.png
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Binary file not shown.
After Width: | Height: | Size: 46 KiB |
34
finalLevel/tileSet/sprCave fire addition.png.import
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finalLevel/tileSet/sprCave fire addition.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c2wogqdxqbv64"
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path="res://.godot/imported/sprCave fire addition.png-f839d1af3eec0594e7e01124dcd00d14.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://finalLevel/tileSet/sprCave fire addition.png"
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dest_files=["res://.godot/imported/sprCave fire addition.png-f839d1af3eec0594e7e01124dcd00d14.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -124,7 +124,6 @@ script = ExtResource("5_mm2nt")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="planetSprite/caveEntrance"]
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position = Vector2(7.5168, -24.3962)
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rotation = -1.309
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scale = Vector2(1, 1)
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sprite_frames = SubResource("SpriteFrames_hrtuk")
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autoplay = "default"
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