Removed some redundant debug information
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abc1647d3a
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@ -11,9 +11,6 @@ func _on_body_entered(body: Node2D) -> void:
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if body.name == "player":
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if body.name == "player":
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emit_signal("crystal_picked_up")
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emit_signal("crystal_picked_up")
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queue_free()
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queue_free()
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else:
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print("Whoops, something went wrong")
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func _on_mouse_collision_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
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func _on_mouse_collision_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
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if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
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if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
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@ -1,7 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://dxojtfoa4jbe"]
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[gd_scene load_steps=8 format=3 uid="uid://dxojtfoa4jbe"]
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[ext_resource type="Script" uid="uid://c3qi2ffmxsl8i" path="res://levels/levelOne/exit_zone.gd" id="1_2uwmc"]
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[ext_resource type="Script" uid="uid://c3qi2ffmxsl8i" path="res://levels/levelOne/exit_zone.gd" id="1_2uwmc"]
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[ext_resource type="Script" uid="uid://jeddvfkorpxu" path="res://levels/animation_player.gd" id="2_h31ej"]
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[ext_resource type="Script" path="res://levels/animation_player.gd" id="2_h31ej"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jhhth"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jhhth"]
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size = Vector2(32, 29)
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size = Vector2(32, 29)
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@ -1,7 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://iui8sgglpc55"]
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[gd_scene load_steps=8 format=3 uid="uid://iui8sgglpc55"]
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[ext_resource type="Script" uid="uid://b0brgicfdcox0" path="res://levels/levelThree/exit_zone3.gd" id="1_pekjb"]
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[ext_resource type="Script" uid="uid://b0brgicfdcox0" path="res://levels/levelThree/exit_zone3.gd" id="1_pekjb"]
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[ext_resource type="Script" uid="uid://jeddvfkorpxu" path="res://levels/animation_player.gd" id="2_ofyjg"]
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[ext_resource type="Script" path="res://levels/animation_player.gd" id="2_ofyjg"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jhhth"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jhhth"]
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size = Vector2(32, 29)
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size = Vector2(32, 29)
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