New cave just dropped
This commit is contained in:
parent
1cfcf7e3d1
commit
bbc3447b92
|
@ -1,4 +1,4 @@
|
|||
[gd_scene format=3 uid="uid://tpe1cb4ucx0b"]
|
||||
[gd_scene format=3 uid="uid://c1xy5bf2p6vmh"]
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D"]
|
||||
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -1,4 +1,4 @@
|
|||
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://dbhouhgvmse7b"]
|
||||
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://xnedi1edel2b"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://crq1khxt7g4f" path="res://tileMaps/sprCave.png" id="1_eg6gv"]
|
||||
|
||||
|
|
11
wall_layer_collistion.gd
Normal file
11
wall_layer_collistion.gd
Normal file
|
@ -0,0 +1,11 @@
|
|||
extends TileMapLayer
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
1
wall_layer_collistion.gd.uid
Normal file
1
wall_layer_collistion.gd.uid
Normal file
|
@ -0,0 +1 @@
|
|||
uid://dq1kywqi7eoth
|
Loading…
Reference in New Issue
Block a user