New cave just dropped

This commit is contained in:
Nicholas 2025-05-17 16:35:15 +01:00
parent 1cfcf7e3d1
commit bbc3447b92
5 changed files with 20 additions and 5 deletions

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[gd_scene format=3 uid="uid://tpe1cb4ucx0b"]
[gd_scene format=3 uid="uid://c1xy5bf2p6vmh"]
[node name="CharacterBody2D" type="CharacterBody2D"]

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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://dbhouhgvmse7b"]
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://xnedi1edel2b"]
[ext_resource type="Texture2D" uid="uid://crq1khxt7g4f" path="res://tileMaps/sprCave.png" id="1_eg6gv"]

11
wall_layer_collistion.gd Normal file
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extends TileMapLayer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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uid://dq1kywqi7eoth