Added the first level
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12
startLevel.tscn
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12
startLevel.tscn
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[gd_scene load_steps=2 format=3 uid="uid://ccjb75bercbw8"]
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[sub_resource type="TileSet" id="TileSet_tvvyx"]
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resource_name = "base"
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terrain_set_0/mode = 0
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terrain_set_0/terrain_0/name = "Terrain 0"
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terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
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[node name="Node2D" type="Node2D"]
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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tile_set = SubResource("TileSet_tvvyx")
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BIN
tileMaps/sprCave.png
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BIN
tileMaps/sprCave.png
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After Width: | Height: | Size: 50 KiB |
34
tileMaps/sprCave.png.import
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tileMaps/sprCave.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://crq1khxt7g4f"
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path="res://.godot/imported/sprCave.png-74773067c603067b9eab8b8fa1fc806b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://tileMaps/sprCave.png"
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dest_files=["res://.godot/imported/sprCave.png-74773067c603067b9eab8b8fa1fc806b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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