Collectable WIP
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@ -1,3 +1,6 @@
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extends RigidBody2D
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extends Area2D
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contact
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func _on_body_entered(body: Node2D) -> void:
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if body.name == "player":
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print("meow")
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@ -1,9 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://darxbklsgh23m"]
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[gd_scene load_steps=5 format=3 uid="uid://darxbklsgh23m"]
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[ext_resource type="Script" uid="uid://dmyoo12ntx27" path="res://collect_crystal.gd" id="1_ttvq1"]
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[ext_resource type="Texture2D" uid="uid://bm245ox8exhlr" path="res://Template mew 1 front-4.png.png" id="2_4nrqi"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_lmbvg"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_4nrqi"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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@ -14,8 +14,18 @@ animations = [{
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"speed": 5.0
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}]
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[node name="RigidBody2D" type="RigidBody2D"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_lmbvg"]
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radius = 17.0
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[node name="Area2D" type="Area2D"]
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collision_layer = 2
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collision_mask = 0
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script = ExtResource("1_ttvq1")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_lmbvg")
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sprite_frames = SubResource("SpriteFrames_4nrqi")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_lmbvg")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=4 uid="uid://ccjb75bercbw8"]
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[gd_scene load_steps=4 format=4 uid="uid://ccjb75bercbw8"]
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[ext_resource type="TileSet" uid="uid://xnedi1edel2b" path="res://tileMaps/baseTileset.tres" id="1_a7uaa"]
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[ext_resource type="PackedScene" uid="uid://c1xy5bf2p6vmh" path="res://player.tscn" id="2_lsvd3"]
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[ext_resource type="PackedScene" uid="uid://darxbklsgh23m" path="res://collectableCrystal.tscn" id="3_x45i2"]
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[node name="Node2D" type="Node2D"]
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@ -18,3 +19,6 @@ collision_enabled = false
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[node name="CharacterBody2D" parent="." instance=ExtResource("2_lsvd3")]
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position = Vector2(373, 125)
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[node name="Area2D" parent="." instance=ExtResource("3_x45i2")]
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position = Vector2(401, 240)
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