Added better animation

This commit is contained in:
theskywinds 2025-05-23 14:30:00 +02:00
parent 4ec7adfbdf
commit d590d22ab5
5 changed files with 83 additions and 86 deletions

View File

@ -1,10 +1,4 @@
extends AnimationPlayer
func _ready() -> void:
play("text")
await get_tree().create_timer(2)
play("fadeIn")
func _on_exit_zone_player_exit() -> void:
play("fadeOut")

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://dxojtfoa4jbe"]
[gd_scene load_steps=7 format=3 uid="uid://dxojtfoa4jbe"]
[ext_resource type="Script" uid="uid://c3qi2ffmxsl8i" path="res://levels/levelOne/exit_zone.gd" id="1_2uwmc"]
[ext_resource type="Script" uid="uid://jeddvfkorpxu" path="res://levels/levelOne/animation_player.gd" id="2_h31ej"]
@ -35,57 +35,19 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Label:position")
tracks/2/path = NodePath("Label:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(510, -39)]
}
[sub_resource type="Animation" id="Animation_a6hc6"]
resource_name = "fadeIn"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ColorRect:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("ColorRect:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Label:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.16, 0.57, 1),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector2(510, -39), Vector2(501.7, 297.66), Vector2(501.7, 297.66), Vector2(510, -39)]
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_e5775"]
resource_name = "fadeOut"
length = 1.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
@ -93,7 +55,7 @@ tracks/0/path = NodePath("ColorRect:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"times": PackedFloat32Array(0, 1.46667),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
@ -105,34 +67,16 @@ tracks/1/path = NodePath("ColorRect:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1),
"times": PackedFloat32Array(0, 1.46667),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
}
[sub_resource type="Animation" id="Animation_1pmln"]
resource_name = "text"
length = 2.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Label:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.22, 1.7, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector2(510, -39), Vector2(518, 296), Vector2(518, 296), Vector2(499, -61)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_h31ej"]
_data = {
&"RESET": SubResource("Animation_h31ej"),
&"fadeIn": SubResource("Animation_a6hc6"),
&"fadeOut": SubResource("Animation_e5775"),
&"text": SubResource("Animation_1pmln")
&"fadeOut": SubResource("Animation_e5775")
}
[node name="exit" type="Node2D"]
@ -146,6 +90,7 @@ position = Vector2(-14, 18)
shape = SubResource("RectangleShape2D_jhhth")
[node name="fadeOut" type="CanvasLayer" parent="."]
visible = false
[node name="AnimationPlayer" type="AnimationPlayer" parent="fadeOut"]
physics_interpolation_mode = 1
@ -154,13 +99,6 @@ libraries = {
}
script = ExtResource("2_h31ej")
[node name="Label" type="Label" parent="fadeOut"]
offset_left = 510.0
offset_top = -39.0
offset_right = 602.0
offset_bottom = -16.0
text = "placeholder"
[node name="ColorRect" type="ColorRect" parent="fadeOut"]
modulate = Color(0, 0, 0, 1)
anchors_preset = 15
@ -172,5 +110,12 @@ mouse_filter = 2
color = Color(0, 0, 0, 1)
metadata/_edit_use_anchors_ = true
[node name="Label" type="Label" parent="fadeOut"]
offset_left = 510.0
offset_top = -39.0
offset_right = 602.0
offset_bottom = -16.0
text = "placeholder"
[connection signal="body_entered" from="exitZone" to="exitZone" method="_on_body_entered"]
[connection signal="playerExit" from="exitZone" to="fadeOut/AnimationPlayer" method="_on_exit_zone_player_exit"]

View File

@ -1,5 +1,6 @@
extends Area2D
signal playerExit
var planetOne = preload("res://planets/planetOne/planetOne.tscn")
var activated: bool = false
@ -11,8 +12,6 @@ func levelComplete():
activated = true
print("exit active")
signal playerExit
func _on_body_entered(body: Node2D) -> void:
if activated:
emit_signal("playerExit")

File diff suppressed because one or more lines are too long

View File

@ -2,12 +2,16 @@ extends CharacterBody2D
const SPEED = 3.0
var Progress
var direction: Vector2
var animationFinished: bool = false
func _on_intro_animation_animation_finished(anim_name: StringName) -> void:
animationFinished = true
func _physics_process(delta: float) -> void:
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_vector("moveLeft", "moveRight", "moveUp", "moveDown")
move_and_collide(direction * SPEED)
#Handles movement
if animationFinished:
direction = Input.get_vector("moveLeft", "moveRight", "moveUp", "moveDown")
move_and_collide(direction * SPEED)