Upon entering the cave collider, player will now actually enter levelTwo
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@ -2,4 +2,4 @@ extends Area2D
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func _on_body_entered(body: Node2D) -> void:
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func _on_body_entered(body: Node2D) -> void:
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print("Area enteredadaddd")
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get_tree().change_scene_to_file("res://levelTwo/levelTwo.tscn")
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