extends ProgressBar var addAmount: float func _ready() -> void: await get_tree().process_frame var crystals = get_tree().get_nodes_in_group("crystals") addAmount = 100.0 / crystals.size() print("Pulled " + str(crystals.size()) + " crystals from scene") for crystal in crystals: print("Connecting crystal: " + crystal.name) crystal.connect("crystal_picked_up", Callable(self, "collect")) func collect(): print("Collected crystal") value += addAmount if value > 99.0: value = 100.0 signal compleate func _on_value_changed(value: float) -> void: if value == 100.0: pass