[gd_scene load_steps=15 format=3 uid="uid://tpe1cb4ucx0b"] [ext_resource type="Texture2D" uid="uid://b8l378t64365q" path="res://playerSprite.png" id="1_4flbx"] [ext_resource type="Texture2D" uid="uid://cgls65agualgs" path="res://playerSprites/playerSprite_0001.png" id="2_nvl01"] [ext_resource type="Texture2D" uid="uid://bmh0heje40ykd" path="res://playerSprites/playerSprite_0002.png" id="3_ivps1"] [ext_resource type="Texture2D" uid="uid://bao85imrx0f03" path="res://playerSprites/playerSprite_0003.png" id="4_urp6f"] [ext_resource type="Texture2D" uid="uid://c6cl0gxxi0qit" path="res://playerSprites/playerSprite_0004.png" id="5_bwjto"] [ext_resource type="Texture2D" uid="uid://b17ier27c0rl3" path="res://playerSprites/playerSprite_0005.png" id="6_606se"] [ext_resource type="Texture2D" uid="uid://conrfwtlx2efh" path="res://playerSprites/playerSprite_0006.png" id="7_u1c27"] [ext_resource type="Texture2D" uid="uid://dr02wvaqua2bn" path="res://playerSprites/playerSprite_0007.png" id="8_op7ga"] [ext_resource type="Texture2D" uid="uid://d6fs7c2vhkrp" path="res://playerSprites/playerSprite_0008.png" id="9_q13i1"] [ext_resource type="Texture2D" uid="uid://drob7tjjr8w2g" path="res://playerSprites/playerSprite_0009.png" id="10_pylmc"] [ext_resource type="Texture2D" uid="uid://c4aoelxphmcvo" path="res://playerSprites/playerSprite_0010.png" id="11_pbfsw"] [sub_resource type="GDScript" id="GDScript_4flbx"] resource_name = "movementScript" script/source = "extends CharacterBody2D const SPEED = 3.0 func _physics_process(delta: float) -> void: # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var direction := Input.get_vector(\"moveLeft\", \"moveRight\", \"moveUp\", \"moveDown\") move_and_collide(direction * SPEED) " [sub_resource type="SpriteFrames" id="SpriteFrames_onrkg"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("1_4flbx") }, { "duration": 1.0, "texture": ExtResource("2_nvl01") }, { "duration": 1.0, "texture": ExtResource("3_ivps1") }, { "duration": 1.0, "texture": ExtResource("4_urp6f") }, { "duration": 1.0, "texture": ExtResource("5_bwjto") }, { "duration": 1.0, "texture": ExtResource("6_606se") }, { "duration": 1.0, "texture": ExtResource("7_u1c27") }, { "duration": 1.0, "texture": ExtResource("8_op7ga") }, { "duration": 1.0, "texture": ExtResource("9_q13i1") }, { "duration": 1.0, "texture": ExtResource("10_pylmc") }, { "duration": 1.0, "texture": ExtResource("11_pbfsw") }], "loop": true, "name": &"default", "speed": 10.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_i3pqv"] size = Vector2(22, 22) [node name="CharacterBody2D" type="CharacterBody2D"] collision_mask = 2 script = SubResource("GDScript_4flbx") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_onrkg") autoplay = "default" frame_progress = 0.796774 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_i3pqv") [node name="Camera2D" type="Camera2D" parent="."] position_smoothing_enabled = true position_smoothing_speed = 10.0