extends Area2D signal crystal_picked_up func _ready(): add_to_group("crystals") func _on_body_entered(body: Node2D) -> void: if body.name == "player": emit_signal("crystal_picked_up") queue_free() func _on_mouse_collision_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void: if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT): var destination: Vector2 = get_global_mouse_position() global_position = global_position.move_toward(destination, 1.0) #git is shit