[gd_scene load_steps=5 format=3 uid="uid://tpe1cb4ucx0b"] [ext_resource type="Texture2D" uid="uid://b8l378t64365q" path="res://playerSprite.png" id="1_4flbx"] [sub_resource type="GDScript" id="GDScript_4flbx"] resource_name = "movementScript" script/source = "extends CharacterBody2D const SPEED = 10.0 func _physics_process(delta: float) -> void: # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var direction := Input.get_vector(\"moveLeft\", \"moveRight\", \"moveUp\", \"moveDown\") move_and_collide(direction * SPEED) " [sub_resource type="SpriteFrames" id="SpriteFrames_onrkg"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("1_4flbx") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_i3pqv"] size = Vector2(22, 22) [node name="CharacterBody2D" type="CharacterBody2D"] collision_mask = 2 script = SubResource("GDScript_4flbx") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_onrkg") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_i3pqv") [node name="Camera2D" type="Camera2D" parent="."]