extends CharacterBody2D const SPEED = 3.0 var Progress var direction: Vector2 var animationFinished: bool = false func _on_intro_animation_animation_finished(anim_name: StringName) -> void: animationFinished = true func _physics_process(delta: float) -> void: #Handles movement if animationFinished: direction = Input.get_vector("moveLeft", "moveRight", "moveUp", "moveDown") move_and_collide(direction * SPEED)