[gd_scene load_steps=15 format=3 uid="uid://c1xy5bf2p6vmh"] [ext_resource type="Texture2D" uid="uid://dimdd34ldpix5" path="res://playerSprites/playerSprite_0001.png" id="2_nvl01"] [ext_resource type="Texture2D" uid="uid://cmga6fl4uer1m" path="res://playerSprites/playerSprite_0002.png" id="3_ivps1"] [ext_resource type="Texture2D" uid="uid://cw0ntcoynkr0w" path="res://playerSprites/playerSprite_0003.png" id="4_urp6f"] [ext_resource type="Texture2D" uid="uid://dt3rv4x30n4ru" path="res://playerSprites/playerSprite_0004.png" id="5_bwjto"] [ext_resource type="Texture2D" uid="uid://bvnodga8epycb" path="res://playerSprites/playerSprite_0005.png" id="6_606se"] [ext_resource type="Texture2D" uid="uid://d5qpoa8wadrp" path="res://playerSprites/playerSprite_0006.png" id="7_u1c27"] [ext_resource type="Texture2D" uid="uid://jfhpkm78lqyx" path="res://playerSprites/playerSprite_0007.png" id="8_op7ga"] [ext_resource type="Texture2D" uid="uid://jssqmb4832pr" path="res://playerSprites/playerSprite_0008.png" id="9_q13i1"] [ext_resource type="Texture2D" uid="uid://dxeg6715vly1v" path="res://playerSprites/playerSprite_0009.png" id="10_pylmc"] [ext_resource type="PackedScene" uid="uid://cnvs3iophpe3n" path="res://Score bar.tscn" id="11_nvl01"] [ext_resource type="Texture2D" uid="uid://b8eut6fnru722" path="res://playerSprites/playerSprite_0010.png" id="11_pbfsw"] [sub_resource type="GDScript" id="GDScript_4flbx"] resource_name = "movementScript" script/source = "extends CharacterBody2D const SPEED = 3.0 func _ready() -> void: var collectable = get_tree().get_root().find_node(\"collectableCrystal\") collectable.connect(\"pickup\",self,\"collect\") func collect(): print(\"something\") func _physics_process(delta: float) -> void: # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var direction := Input.get_vector(\"moveLeft\", \"moveRight\", \"moveUp\", \"moveDown\") move_and_collide(direction * SPEED) " [sub_resource type="SpriteFrames" id="SpriteFrames_onrkg"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("2_nvl01") }, { "duration": 1.0, "texture": ExtResource("3_ivps1") }, { "duration": 1.0, "texture": ExtResource("4_urp6f") }, { "duration": 1.0, "texture": ExtResource("5_bwjto") }, { "duration": 1.0, "texture": ExtResource("6_606se") }, { "duration": 1.0, "texture": ExtResource("7_u1c27") }, { "duration": 1.0, "texture": ExtResource("8_op7ga") }, { "duration": 1.0, "texture": ExtResource("9_q13i1") }, { "duration": 1.0, "texture": ExtResource("10_pylmc") }, { "duration": 1.0, "texture": ExtResource("11_pbfsw") }], "loop": true, "name": &"default", "speed": 10.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_i3pqv"] size = Vector2(22, 22) [node name="CharacterBody2D" type="CharacterBody2D"] collision_mask = 2 script = SubResource("GDScript_4flbx") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] sprite_frames = SubResource("SpriteFrames_onrkg") autoplay = "default" frame_progress = 0.910845 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_i3pqv") [node name="Camera2D" type="Camera2D" parent="."] position_smoothing_enabled = true position_smoothing_speed = 10.0 [node name="Control" parent="." instance=ExtResource("11_nvl01")] offset_left = -263.0 offset_top = -164.0 offset_right = -263.0 offset_bottom = -164.0