extends Area2D var credits = preload("res://credits/GodotCredits.tscn") signal playerExit func _on_body_entered(body: Node2D) -> void: if body.name == "player": emit_signal("playerExit") func _on_animation_finished(anim_name: StringName) -> void: if anim_name == "fadeOut": get_tree().change_scene_to_packed(credits)