Crystalline-awakening/levels/levelFinal/core/core.gd
2025-05-22 18:11:33 +01:00

12 lines
281 B
GDScript

extends Area2D
var credits = preload("res://credits/GodotCredits.tscn")
signal playerExit
func _on_body_entered(body: Node2D) -> void:
if body.name == "player":
emit_signal("playerExit")
await get_tree().create_timer(6).timeout
get_tree().change_scene_to_packed(credits)