Crystalline-awakening/levels/levelFinal/core/core.gd

16 lines
331 B
GDScript

extends Area2D
var credits = preload("res://credits/GodotCredits.tscn")
signal playerExit
func _on_body_entered(body: Node2D) -> void:
if body.name == "player":
emit_signal("playerExit")
func _on_animation_finished(anim_name: StringName) -> void:
if anim_name == "fadeOut":
get_tree().change_scene_to_packed(credits)