Crystalline-awakening/planets/planetOne/caveEntranceOne.gd
2025-05-20 17:53:32 +01:00

11 lines
257 B
GDScript

extends Area2D
var levelTwo = preload("res://levels/levelTwo/levelTwo.tscn")
signal playerExit
func _on_body_entered(body: Node2D) -> void:
emit_signal("playerExit")
await get_tree().create_timer(2).timeout
get_tree().change_scene_to_packed(levelTwo)