Crystalline-awakening/levels/levelFinal/core/core.gd
2025-05-23 12:08:17 +01:00

12 lines
281 B
GDScript

extends Area2D
var credits = preload("res://credits/GodotCredits.tscn")
signal playerExit
func _on_body_entered(body: Node2D) -> void:
if body.name == "player":
emit_signal("playerExit")
await get_tree().create_timer(2).timeout
get_tree().change_scene_to_packed(credits)