Crystalline-awakening/player/smallPlayer/playerScript.gd

17 lines
557 B
GDScript

extends CharacterBody2D
const SPEED = 3.0
func _ready() -> void:
var crystals = get_tree().get_nodes_in_group("crystals")
for crystal in crystals:
crystal.connect("_picked_up", Callable(self, "collect"))
func collect():
print("something")
func _physics_process(delta: float) -> void:
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_vector("moveLeft", "moveRight", "moveUp", "moveDown")
move_and_collide(direction * SPEED)