Crystalline-awakening/triggers/exit_zone.gd

16 lines
332 B
GDScript

extends Area2D
func _ready() -> void:
var scoreBar = get_tree().root.find_child("ProgressBar", true, false)
scoreBar.connect("complete", Callable(self, "levelComplete"))
func levelComplete():
print("active")
func _on_body_entered(body: Node2D) -> void:
get_tree().change_scene_to_file("res://planetScene/planet.tscn")