Added player
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@ -1,8 +1,8 @@
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[gd_scene load_steps=5 format=3 uid="uid://bmvb0o7ohxcfd"]
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[gd_scene load_steps=5 format=3 uid="uid://bj1x4w8ek53u1"]
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[ext_resource type="Texture2D" uid="uid://yqukd7l5xsxg" path="res://Cat on news.PNG" id="1_5b7ti"]
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[ext_resource type="Script" uid="uid://dseq7dsrcpds6" path="res://start_game.gd" id="1_i5qic"]
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[ext_resource type="Script" uid="uid://br2tmqcmfkf7a" path="res://exit_game.gd" id="2_12kdf"]
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[ext_resource type="Script" path="res://start_game.gd" id="1_i5qic"]
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[ext_resource type="Script" path="res://exit_game.gd" id="2_12kdf"]
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[sub_resource type="SystemFont" id="SystemFont_7yr4w"]
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41
player.tscn
41
player.tscn
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@ -1,7 +1,46 @@
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[gd_scene format=3 uid="uid://c1xy5bf2p6vmh"]
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[gd_scene load_steps=5 format=3 uid="uid://tpe1cb4ucx0b"]
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[ext_resource type="Texture2D" uid="uid://b8l378t64365q" path="res://playerSprite.png" id="1_4flbx"]
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[sub_resource type="GDScript" id="GDScript_4flbx"]
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resource_name = "movementScript"
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script/source = "extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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func _physics_process(delta: float) -> void:
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_vector(\"moveLeft\", \"moveRight\", \"moveUp\", \"moveDown\")
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if direction:
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velocity = direction * SPEED
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move_and_slide()
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"
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[sub_resource type="SpriteFrames" id="SpriteFrames_onrkg"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_4flbx")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_i3pqv"]
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size = Vector2(30, 28)
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[node name="CharacterBody2D" type="CharacterBody2D"]
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script = SubResource("GDScript_4flbx")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_onrkg")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_i3pqv")
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[node name="Camera2D" type="Camera2D" parent="."]
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@ -14,3 +14,26 @@ config/name="The crystaline adventure"
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run/main_scene="uid://bmvb0o7ohxcfd"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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[input]
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moveLeft={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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moveRight={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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moveUp={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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moveDown={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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