Fixed last push
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879a4279a5
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18
player/smallPlayer/menus/Score bar.tscn
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18
player/smallPlayer/menus/Score bar.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cnvs3iophpe3n"]
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[ext_resource type="Script" uid="uid://biv656fho5bpy" path="res://player/smallPlayer/menus/progress_bar.gd" id="1_qy0dt"]
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="ProgressBar" type="ProgressBar" parent="CanvasLayer"]
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offset_right = 367.0
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offset_bottom = 27.0
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script = ExtResource("1_qy0dt")
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13
player/smallPlayer/menus/progress_bar.gd
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13
player/smallPlayer/menus/progress_bar.gd
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extends ProgressBar
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func _ready() -> void:
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await get_tree().process_frame
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var crystals = get_tree().get_nodes_in_group("crystals")
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print("Got " + str(crystals.size()) + " crystals")
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for crystal in crystals:
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print("Connecting crystal: " + crystal.name)
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crystal.connect("crystal_picked_up", Callable(self, "collect"))
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func collect():
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value += 2.0
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1
player/smallPlayer/menus/progress_bar.gd.uid
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1
player/smallPlayer/menus/progress_bar.gd.uid
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uid://biv656fho5bpy
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