Fixed the bar so it works properly and dynamically
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parent
bf3df69907
commit
44271b3c9d
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@ -4,7 +4,7 @@
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[ext_resource type="PackedScene" uid="uid://c1xy5bf2p6vmh" path="res://player/smallPlayer/player.tscn" id="2_r1egm"]
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[ext_resource type="PackedScene" uid="uid://c1xy5bf2p6vmh" path="res://player/smallPlayer/player.tscn" id="2_r1egm"]
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[ext_resource type="PackedScene" uid="uid://darxbklsgh23m" path="res://collectables/crystal/collectableCrystal.tscn" id="3_56573"]
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[ext_resource type="PackedScene" uid="uid://darxbklsgh23m" path="res://collectables/crystal/collectableCrystal.tscn" id="3_56573"]
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[ext_resource type="PackedScene" uid="uid://chpqjpcexhd3t" path="res://rock/Rock.tscn" id="4_1l7e8"]
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[ext_resource type="PackedScene" uid="uid://chpqjpcexhd3t" path="res://rock/Rock.tscn" id="4_1l7e8"]
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[ext_resource type="Script" uid="uid://c3qi2ffmxsl8i" path="res://levelOne/exit_zone.gd" id="5_r1egm"]
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[ext_resource type="Script" path="res://levelOne/exit_zone.gd" id="5_r1egm"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_s5r4n"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_s5r4n"]
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size = Vector2(67, 25)
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size = Vector2(67, 25)
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@ -39,6 +39,15 @@ position = Vector2(87, -71)
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[node name="crystal3" parent="Node2D" instance=ExtResource("3_56573")]
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[node name="crystal3" parent="Node2D" instance=ExtResource("3_56573")]
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position = Vector2(97, -254)
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position = Vector2(97, -254)
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[node name="crystal4" parent="Node2D" instance=ExtResource("3_56573")]
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position = Vector2(214, -172)
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[node name="crystal5" parent="Node2D" instance=ExtResource("3_56573")]
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position = Vector2(146, 105)
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[node name="crystal6" parent="Node2D" instance=ExtResource("3_56573")]
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position = Vector2(-338, 156)
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[node name="exitZone" type="Area2D" parent="."]
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[node name="exitZone" type="Area2D" parent="."]
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position = Vector2(318, 1248)
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position = Vector2(318, 1248)
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script = ExtResource("5_r1egm")
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script = ExtResource("5_r1egm")
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@ -5,7 +5,7 @@ var addAmount: float
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func _ready() -> void:
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func _ready() -> void:
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await get_tree().process_frame
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await get_tree().process_frame
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var crystals = get_tree().get_nodes_in_group("crystals")
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var crystals = get_tree().get_nodes_in_group("crystals")
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addAmount = crystals.size() / 100.0
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addAmount = 100.0 / crystals.size()
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print("Pulled " + str(crystals.size()) + " crystals from scene")
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print("Pulled " + str(crystals.size()) + " crystals from scene")
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for crystal in crystals:
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for crystal in crystals:
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@ -14,4 +14,7 @@ func _ready() -> void:
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func collect():
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func collect():
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print("Collected crystal")
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print("Collected crystal")
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value += 5.0
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value += addAmount
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if value > 99.0:
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value = 100.0
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