pitch sound change added
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@ -2,6 +2,7 @@ extends ProgressBar
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var addAmount: float
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@onready var Player = get_node("audioJungle");
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var rng = RandomNumberGenerator.new()
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func _ready() -> void:
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await get_tree().process_frame
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@ -17,8 +18,10 @@ func collect():
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print("Collected crystal")
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value += addAmount
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if value != 100.0:
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Player.pitch_scale = rng.randf_range(0.5, 2.0)
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Player.stream = load("res://collectables/crystal/sounds/Picked Coin Echo.wav")
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else:
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Player.pitch_scale = 1.0;
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Player.stream = load("res://collectables/crystal/sounds/Picked Coin Echo 2.wav")
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Player.play();
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