Fixed a bunch of bugs
This commit is contained in:
parent
d590d22ab5
commit
f72957d420
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@ -1,4 +1,4 @@
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[gd_scene load_steps=16 format=3 uid="uid://bdd6q3m06bnn3"]
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[gd_scene load_steps=15 format=3 uid="uid://bdd6q3m06bnn3"]
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[ext_resource type="Script" uid="uid://enxayokme5rs" path="res://levels/levelFinal/core/core.gd" id="1_6sogb"]
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[ext_resource type="Texture2D" uid="uid://c54p5kdrt1r71" path="res://levels/levelFinal/core/coreSprites/planetCore_0001.png" id="1_macrm"]
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@ -64,18 +64,6 @@ tracks/1/keys = {
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"update": 0,
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"values": [Color(0, 0, 0, 1)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Label:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(510, -39)]
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}
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[sub_resource type="Animation" id="Animation_a6hc6"]
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resource_name = "fadeIn"
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@ -103,18 +91,6 @@ tracks/1/keys = {
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"update": 0,
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"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Label:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.16, 0.57, 1),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(510, -39), Vector2(501.7, 297.66), Vector2(501.7, 297.66), Vector2(510, -39)]
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}
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[sub_resource type="Animation" id="Animation_e5775"]
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resource_name = "fadeOut"
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@ -143,28 +119,11 @@ tracks/1/keys = {
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"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
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}
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[sub_resource type="Animation" id="Animation_1pmln"]
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resource_name = "text"
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length = 2.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Label:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.22, 1.7, 2),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(510, -39), Vector2(518, 296), Vector2(518, 296), Vector2(499, -61)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_h31ej"]
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_data = {
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&"RESET": SubResource("Animation_h31ej"),
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&"fadeIn": SubResource("Animation_a6hc6"),
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&"fadeOut": SubResource("Animation_e5775"),
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&"text": SubResource("Animation_1pmln")
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&"fadeOut": SubResource("Animation_e5775")
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}
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[node name="core" type="Area2D"]
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@ -188,6 +147,7 @@ physics_interpolation_mode = 1
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libraries = {
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&"": SubResource("AnimationLibrary_h31ej")
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}
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autoplay = "fadeIn"
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script = ExtResource("8_d4a53")
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[node name="ColorRect" type="ColorRect" parent="fadeOut"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://dxojtfoa4jbe"]
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[gd_scene load_steps=8 format=3 uid="uid://dxojtfoa4jbe"]
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[ext_resource type="Script" uid="uid://c3qi2ffmxsl8i" path="res://levels/levelOne/exit_zone.gd" id="1_2uwmc"]
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[ext_resource type="Script" uid="uid://jeddvfkorpxu" path="res://levels/levelOne/animation_player.gd" id="2_h31ej"]
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@ -30,24 +30,11 @@ tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(0, 0, 0, 1)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Label:self_modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_e5775"]
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resource_name = "fadeOut"
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length = 1.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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@ -55,7 +42,7 @@ tracks/0/path = NodePath("ColorRect:color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1.46667),
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
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@ -67,16 +54,33 @@ tracks/1/path = NodePath("ColorRect:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1.46667),
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_1pmln"]
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resource_name = "initialize"
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length = 0.01
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("ColorRect:color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(0, 0, 0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_h31ej"]
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_data = {
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&"RESET": SubResource("Animation_h31ej"),
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&"fadeOut": SubResource("Animation_e5775")
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&"fadeOut": SubResource("Animation_e5775"),
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&"initialize": SubResource("Animation_1pmln")
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}
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[node name="exit" type="Node2D"]
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@ -90,17 +94,16 @@ position = Vector2(-14, 18)
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shape = SubResource("RectangleShape2D_jhhth")
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[node name="fadeOut" type="CanvasLayer" parent="."]
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visible = false
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[node name="AnimationPlayer" type="AnimationPlayer" parent="fadeOut"]
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physics_interpolation_mode = 1
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libraries = {
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&"": SubResource("AnimationLibrary_h31ej")
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}
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autoplay = "initialize"
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script = ExtResource("2_h31ej")
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[node name="ColorRect" type="ColorRect" parent="fadeOut"]
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modulate = Color(0, 0, 0, 1)
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -110,12 +113,5 @@ mouse_filter = 2
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color = Color(0, 0, 0, 1)
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metadata/_edit_use_anchors_ = true
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[node name="Label" type="Label" parent="fadeOut"]
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offset_left = 510.0
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offset_top = -39.0
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offset_right = 602.0
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offset_bottom = -16.0
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text = "placeholder"
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[connection signal="body_entered" from="exitZone" to="exitZone" method="_on_body_entered"]
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[connection signal="playerExit" from="exitZone" to="fadeOut/AnimationPlayer" method="_on_exit_zone_player_exit"]
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@ -1,8 +1,9 @@
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[gd_scene load_steps=9 format=4 uid="uid://ccjb75bercbw8"]
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[gd_scene load_steps=10 format=4 uid="uid://ccjb75bercbw8"]
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[ext_resource type="TileSet" uid="uid://xnedi1edel2b" path="res://levels/levelOne/tileMaps/baseTileset.tres" id="1_s5r4n"]
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[ext_resource type="PackedScene" uid="uid://c1xy5bf2p6vmh" path="res://player/smallPlayer/player.tscn" id="2_r1egm"]
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[ext_resource type="PackedScene" uid="uid://darxbklsgh23m" path="res://collectables/crystal/collectableCrystal.tscn" id="3_56573"]
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[ext_resource type="Script" uid="uid://bnpus4sru0dpt" path="res://levels/levelOne/playerScriptAnimation.gd" id="3_pr6wu"]
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[ext_resource type="PackedScene" uid="uid://bvenxce30ko6p" path="res://levels/backgrounds/caveBackground.tscn" id="5_8lh0c"]
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[ext_resource type="PackedScene" uid="uid://dxojtfoa4jbe" path="res://levels/levelOne/exitZone.tscn" id="5_r1egm"]
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@ -58,6 +59,7 @@ collision_enabled = false
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[node name="player" parent="." instance=ExtResource("2_r1egm")]
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position = Vector2(373, 125)
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script = ExtResource("3_pr6wu")
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[node name="crystals" type="Node2D" parent="."]
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position = Vector2(304, 494)
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17
levels/levelOne/playerScriptAnimation.gd
Normal file
17
levels/levelOne/playerScriptAnimation.gd
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@ -0,0 +1,17 @@
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extends CharacterBody2D
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const SPEED = 3.0
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var Progress
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var direction: Vector2
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var animationFinished: bool = false
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func _on_intro_animation_animation_finished(anim_name: StringName) -> void:
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animationFinished = true
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func _physics_process(delta: float) -> void:
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#Handles movement
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if animationFinished:
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direction = Input.get_vector("moveLeft", "moveRight", "moveUp", "moveDown")
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move_and_collide(direction * SPEED)
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1
levels/levelOne/playerScriptAnimation.gd.uid
Normal file
1
levels/levelOne/playerScriptAnimation.gd.uid
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@ -0,0 +1 @@
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uid://bnpus4sru0dpt
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@ -47,18 +47,6 @@ tracks/0/keys = {
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"update": 0,
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"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("ColorRect:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_e5775"]
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resource_name = "fadeOut"
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@ -111,6 +99,7 @@ physics_interpolation_mode = 1
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libraries = {
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&"": SubResource("AnimationLibrary_h31ej")
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}
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autoplay = "fadeIn"
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script = ExtResource("2_qxd85")
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[node name="ColorRect" type="ColorRect" parent="fadeOut"]
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@ -205,6 +205,7 @@ physics_interpolation_mode = 1
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libraries = {
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&"": SubResource("AnimationLibrary_h31ej")
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}
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autoplay = "fadeIn"
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script = ExtResource("17_njh3w")
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[node name="ColorRect" type="ColorRect" parent="fadeOut"]
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@ -243,6 +243,7 @@ physics_interpolation_mode = 1
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libraries = {
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&"": SubResource("AnimationLibrary_h31ej")
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}
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autoplay = "fadeIn"
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script = ExtResource("24_ho6ck")
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[node name="ColorRect" type="ColorRect" parent="fadeOut"]
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@ -207,6 +207,7 @@ physics_interpolation_mode = 1
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libraries = {
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&"": SubResource("AnimationLibrary_h31ej")
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}
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autoplay = "fadeIn"
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script = ExtResource("17_i2pxn")
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[node name="ColorRect" type="ColorRect" parent="fadeOut"]
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@ -3,15 +3,8 @@ extends CharacterBody2D
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const SPEED = 3.0
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var Progress
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var direction: Vector2
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var animationFinished: bool = false
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func _on_intro_animation_animation_finished(anim_name: StringName) -> void:
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animationFinished = true
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func _physics_process(delta: float) -> void:
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#Handles movement
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if animationFinished:
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direction = Input.get_vector("moveLeft", "moveRight", "moveUp", "moveDown")
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move_and_collide(direction * SPEED)
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direction = Input.get_vector("moveLeft", "moveRight", "moveUp", "moveDown")
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move_and_collide(direction * SPEED)
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