Crystalline-awakening/levels/levelOne/exit_zone.gd

20 lines
528 B
GDScript

extends Area2D
signal playerExit
var planetOne = preload("res://planets/planetOne/planetOne.tscn")
var activated: bool = false
func _ready() -> void:
var scoreBar = get_tree().root.find_child("ProgressBar", true, false)
scoreBar.connect("complete", Callable(self, "levelComplete"))
func levelComplete():
activated = true
print("exit active")
func _on_body_entered(body: Node2D) -> void:
if activated:
emit_signal("playerExit")
await get_tree().create_timer(2).timeout
get_tree().change_scene_to_packed(planetOne)