Crystalline-awakening/player/smallPlayer/playerScript.gd

18 lines
424 B
GDScript

extends CharacterBody2D
const SPEED = 3.0
var Progress
var direction: Vector2
var animationFinished: bool = false
func _on_intro_animation_animation_finished(anim_name: StringName) -> void:
animationFinished = true
func _physics_process(delta: float) -> void:
#Handles movement
if animationFinished:
direction = Input.get_vector("moveLeft", "moveRight", "moveUp", "moveDown")
move_and_collide(direction * SPEED)