14 lines
370 B
GDScript
14 lines
370 B
GDScript
extends CharacterBody2D
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const SPEED = 3.0
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var Progress
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func _physics_process(delta: float) -> void:
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_vector("moveLeft", "moveRight", "moveUp", "moveDown")
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move_and_collide(direction * SPEED)
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