18 lines
424 B
GDScript3
18 lines
424 B
GDScript3
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extends CharacterBody2D
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const SPEED = 3.0
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var Progress
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var direction: Vector2
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var animationFinished: bool = false
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func _on_intro_animation_animation_finished(anim_name: StringName) -> void:
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animationFinished = true
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func _physics_process(delta: float) -> void:
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#Handles movement
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if animationFinished:
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direction = Input.get_vector("moveLeft", "moveRight", "moveUp", "moveDown")
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move_and_collide(direction * SPEED)
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