2025-05-18 12:59:58 +00:00
|
|
|
extends CharacterBody2D
|
|
|
|
|
|
|
|
const SPEED = 3.0
|
2025-05-18 14:16:02 +00:00
|
|
|
var Progress
|
2025-05-23 12:30:00 +00:00
|
|
|
var direction: Vector2
|
|
|
|
var animationFinished: bool = false
|
2025-05-18 14:16:02 +00:00
|
|
|
|
|
|
|
|
2025-05-18 12:59:58 +00:00
|
|
|
|
2025-05-23 12:30:00 +00:00
|
|
|
func _on_intro_animation_animation_finished(anim_name: StringName) -> void:
|
|
|
|
animationFinished = true
|
2025-05-18 12:59:58 +00:00
|
|
|
|
|
|
|
func _physics_process(delta: float) -> void:
|
2025-05-23 12:30:00 +00:00
|
|
|
#Handles movement
|
|
|
|
if animationFinished:
|
|
|
|
direction = Input.get_vector("moveLeft", "moveRight", "moveUp", "moveDown")
|
|
|
|
move_and_collide(direction * SPEED)
|