Added connection for exit
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@ -1,4 +1,10 @@
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extends Area2D
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func _ready() -> void:
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var scoreBar = get_node("ProgressBar")
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scoreBar.connect("complete", Callable(self, "levelComplete"))
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func _on_body_entered(body: Node2D) -> void:
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get_tree().change_scene_to_file("res://planetScene/planet.tscn")
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@ -19,8 +19,8 @@ func collect():
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if value > 99.0:
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value = 100.0
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signal compleate
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signal complete
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func _on_value_changed(value: float) -> void:
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if value == 100.0:
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pass
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emit_signal("complete")
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